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Author Archives: Heather Fleming

Heather is the CEO and co-founder of Catapult Design. In 2005, she helped found and then led a volunteer group of engineers and designers focused on humanitarian design projects via Engineers Without Borders (EWB). In 2008 Heather was named a Pop!Tech Social Innovation Fellow, a program aimed at high-potential young leaders with new approaches for transformational impact. In 2010 she was selected as a World Economic Forum Young Global Leader for her work with Catapult Design. Prior to Catapult she spent six years working in Silicon Valley as a product development consultant working with multi-disciplinary teams to design, develop, and deliver product solutions for a diverse range of companies. Heather is also an Adjunct Lecturer at Stanford University teaching “Design for Sustainability” in the Mechanical Engineering department. Heather has a BS in Product Design from Stanford University. Twitter: @heatherfleming

Tackling energy poverty in Indonesia

In an effort to support the development of market-driven clean energy solutions that benefits the poor in Indonesia, the World Bank has developed a program focused on building the capacity of Indonesian institutions. To help in this effort, the World Bank has selected a number of local and global partners: a local design partner (INOTEK), a global design partner (Catapult Design), a local market facilitator (Apex Consulting), and a mentorship partner (GATD). These groups will collaborate to develop a successful program that can be replicated in other locations around the country and eventually around the world.

We’re excited to announce that Catapult’s design team will assist INOTEK as they initially select target communities for the pilot program and issue a “call for challenges” to local organizations and individuals in order to find unique clean energy opportunities. Catapult will then work with partners on-the-ground to conduct field research exploring user needs and opportunities and to define and generate potential solutions. Selected concepts will be prototyped with market partners with at least two designs further refined into viable market solutions.

“We are going into the pilot completely technology agnostic and allowing the development process to focus on the needs of the people who will use the final solutions. That’s the benefit of a multi-partner project with increased capacity,“ says Heather Fleming, CEO of Catapult Design.

Catapult will provide counsel to the project partners throughout the 2012-13 pilot and incorporate design methodology and consideration into the program.

Click here to download the official press release. [PDF]

Catapult teams up with Wello to tackle water transport

Got an office water cooler? Try lifting the 5 gallon jug of water onto your head and you’ll have a better sense of what it’s like for women and girls around the world hauling water from tap to home. “An analogy I like to use is that it’s like getting off an airplane in La Guardia, putting your checked baggage on your head and walking to the Brooklyn Bridge. That’s something that women and girls in the developing world face every day. That’s the approximate distance, the time they’re spending and the weight that they’re carrying,” says Cynthia Koenig, the founder of Wello in an interview with ABC News.

In January, Catapult kicks off a new design project with Wello in Rajasthan, India to explore the challenge of reliable water access. More than one billion people in the world lack regular access to safe water, and many more that haul water and other liquids such as milk or diesel fuel on a daily basis for their livelihood or business.

Building upon existing research such as IDEO and Acumen Fund’s Ripple Effect  project, Catapult and Wello will spend the next few months prototyping, observing, and testing ideas and new features with partners, with users, business owners, and local manufacturers in Rajasthan. Our goal? “ To create reliable tools which enable people to efficiently access and distribute water,” says Lead Designer, Noel Wilson.

This isn’t the first time Catapult and Wello have joined collaborative forces. In 2009, Catapult did a brief feasibility study around incorporating water sanitation technologies into Wello’s famous WaterWheel. (Check out the results here.) Needless to say, we’re excited to kickoff another design project with this amazing organization! Watch our twitter feed and newsletters to see how it goes –

CONTACT:
Noel Wilson, Lead Designer, noel@catapultdesign.org   @noelgaelwilson

 

 

ASME commits $10,000 to Catapult’s 2011 fundraising campaign

In September we kicked off our 2011 fundraising campaign to raise $50,000 towards 2012′s new projects and initiatives.  Historically, 50% of Catapult’s annual budget is funded by donors.  Meaning our donors are equal contributors to our partners’ stories and endeavors to develop innovative tools and services to combat poverty.

This week the American Society of Mechanical Engineers (ASME) committed a $10K contribution to our 2011 campaign.  Help us match the ASME grant!  By doing so we can continue to deliver considerate professional design services to projects that effect the lives of the many people living in underserved communities, both at home and abroad.

All contributors to our 2011 fundraising goal receive a Catapult gift or a complimentary ticket to our Spring design event. Want to know what you’re contributing to? Check out this 90-second video of how Catapult is impacting lives through design.

Where you’ll find Catapult in October

We’ll be moderating a panel on the “Impact of Renewable Energy in the Developing World” with Dr. Ashok Gadgil (The Darfur Stove Project), Patrick Walsh (Greenlight Planet), Dave Williams (CleanPath Ventures), and Warren Hogarth (Sequoia Capital) this week at BERC 2011 Energy Symposium in Berkeley.  Register today to join the conversation on the energy issues facing US and global markets.

Next week join us at Net Impact 2011 National Conference in Portland!  Heather Fleming and Noel Wilson will be leading a 2hr prototyping workshop on “Prototyping Innovative Solutions for the BoP” on Saturday.  Space is limited t0 30 participants so reserve your spot soon!

 

5 myths of “Design for the BoP”

Raise your hand if you’ve heard the term “social innovation”, “BoP Design” or “social impact design” being thrown around on the web, at a conference, or in an article this past year.   Over the last 3-4 years there’s been an increasing amount of buzz on how we use design to address social issues.  As a design firm working within the design and poverty alleviation space, Catapult receives countless emails from aspiring designers, designers in transition, jaded designers, recent graduates – all who want to learn what it means to design for the BoP, the bottom of the pyramid.

I read every question, many of which are pretty similar.  They resonate with the most popular discussion topics and inquiries in our Open Studio hours.  Based on this, I feel there are a few myths that need to be debunked in order for this industry to continue to grow and prosper.  Here are five of them:

MYTH #1:  “’Design for the BoP’ (is a specific sector).” 

The vast majority of the emails we receive simply state:  “How do I ‘design for the BoP’?”  It seems that by simply labeling our work with “social impact” or “BoP”, we are communicating that the processes and methods we use to design for people who are poor are different.  They’re not.  Before Catapult, I worked in the corporate design world for close to six years. One of my clients was a power tool company and I spent time “in the field” with construction workers, specifically drywall installers, on a re-design effort of drywalling tools.  I observed the installers’ technique, training of new crew members, the language they use for tools and processes, and even had a go at installing drywall myself (with the tool to the left).  After weeks of immersing myself within their world, I achieved some clarity in how the drywall installers sub-culture fit within the larger culture of construction workers, both of which I knew little to nothing about.  Approaching different cultures and sub-cultures around the globe is not much different – as outsiders they are worlds we know little to nothing about.

As a general rule, a good designer never assumes and always employs good methodology, whether your customer is a drywall installer from Mexico or a mother of five in Rwanda.  So to address myth #1:  there are no secret design methods you need to learn in order to work in social innovation.

MYTH #2.  “Designing for needs warrants success.”

One of the core product design courses taught at Stanford is “needfinding”, a description of the process used to identify design opportunities.  As designers, we’re trained to base our work on a defined need statement and user group.  There’s a good chance you’ve seen at least one headline this year about a solar cookstove or a group of students’ installation of a water purifier in a community.  I read most of these articles with a healthy dose of skepticism because this industry is inundated with hero stories. What’s rarely reported on are the follow-up stories on these projects.  Most of them fail, even those based on a compelling need statement.  They fail because many of them have not thought about the ‘walk away’ test, meaning that after implementing a program and leaving a community, the program continues to grow and thrive.  The misconception is that handing off a well-designed solution is enough.  It’s not.  User-adoption, distribution, and maintenance (or continued use) of these solutions require a long-term sustainability strategy.

Good design or a strong need statement is not a guarantee of success; it’s also about how well you’ve anticipated what happens once the project is out of your hands.

MYTH#3:  “We impart Western knowledge to communities to better their lives.”

There is a tendency to view this work as humanitarian and philanthropic because we can’t help but think that any work in developing countries is anything but.  The assumption is that we’re there to implement systems based on Western schemas and knowledge.  Not true. In fact, many countries are completely leapfrogging the West in spaces like green innovation. With cell phones and mobile banking, they’re bypassing telephone pole infrastructure and paper-based monetary systems.  While we struggle to get our fellow Americans to separate paper and plastic, the concepts of “re-use” and “recycling” have been ingrained in most non-American cultures for decades. India and Nicaragua are pioneering innovative pay-as-you-go finance models for home-scale renewable energies.  Guatemala and Tanzania have Netflix-like services for household items like batteries.  We’re using our iPhones to tweet about our amazing ham sandwich and the rest of the world uses their dumb phones to make money transfers, purchase goods at the store, check market prices in a neighboring country, and also, apparently, to topple regimes.

So to debunk this misconception, there is equal opportunity in all cultures to cross-pollinate the best ideas that create a more sustainable world.

MYTH#4:  “The objective is clean water/better healthcare/etc.”

We love stories about how a community in India living in darkness now has access to LED lights. We love stories of how a simple clean water device made a sickly community healthy.  It’s easy to assume that our objective is that immediate change. But it’s the tip of a bigger objective, the ultimate objective of development:  to build capacity.  There’s a good quote about creating social change by Ezio Manzini that says: “You don’t ask what you can do to make people behave differently.  You ask what you do to recognize people’s capabilities and help use those to solve the problems they face.”  He goes on to say that the term for designers who are ultimately looking to create change should be “design for capabilities” or “design for empowerment.”  This really does change your outlook of a problem statement.  Enabling people to meet their potential, whether they are rich or poor, is what creates social change.

MYTH#5:  “As a designer, I’m not as valuable as _________________.”

I meet a lot of people who know they have something to contribute, but they are just not sure how their skills translate to development.  As a designer, here are five strengths you bring to this industry:

1. You’re a systems thinker.  The problems that plague our world are complex systems problems.  As a designer, you’re expertise is problem solving through a combination of analytical and creative thinking.  It takes both sides of the brain to generate solutions to social challenges.

2. You’re a creative thinker armed with design process and principles.  Einstein said, “We can’t solve the world’s problems by using the same type of thinking when we created them.”  Many of the social issues we’re fighting today have existed for decades.  We are long overdue for fresh thinking.

3. You have an iterative process. We make a lot of mistakes in development – mistakes that sometimes negatively impact people with everything to lose, mistakes that could potentially be avoided if our industry fostered a culture of prototyping and refining ideas instead of throwing millions of dollars into doomed ideas.

4. You’re user driven.  Many decisions made today that affect the poor are made by people completely removed from their issues.  Your viewpoint, driven by your understanding of the needs of people/end-users, is completely unique and lacking within the industry.

5. You create capacity.  By building things – products, services, a website – you are intrinsically building the capacity of those who make, distribute, sell, or use what you created.  That’s what economic development is all about and we need more people doing that in a sustainable way.

Why it’s important to debunk myths

If “Design for Social Innovation” or “Design for the BoP” is going to move beyond a trend into a standard, then we need to quash this idea that only a few “specialized” designers engage in this kind of work.  Because in reality, as a society every day we create the social challenges of tomorrow with the buildings and objects we design, with the systems we put in place.  Poverty, homelessness, unemployment – they’re all a testament to those failed systems.  Now more than ever we need creative thinkers, people like designers working within the social sector, to unravel the complexities and re-think how we approach these challenges.

Catapult Party 2011!

To all our friends and supporters in SF:  Join the Catapult team for our third annual celebration on Thursday, October 6, at Temple Nightclub in San Francisco!  It’s is a fundraising event  but it’s also a networking event, an opportunity to see some of the latest design work with a social impact, and a good excuse for us to get the coolest people in the Bay Area into one room.

Our badge for this year’s event (and the theme of the evening) is GROWTH.  We’ll share what this means during a break at 8pm with some photos and video!  Plus, we’ve got some big ideas for the rotating DJ booth, state-of-the-art sound system and wall of monitors.  And we’ll also have our brand new Cata-Tees available for purchase in the Catapult Store.

So bring a friend or two who’ve never heard of us (the more the merrier!) and help us strengthen the design for social change community!  

Pre-order your tickets here ($15) and we’ll see you there!

————-

Schedule:
6pm:  doors open!
8pm:  slide show of our latest design work in India, Tanzania, and the Philippines
10pm:  private venue becomes public
Donations accepted throughout the night via Square.

Announcing our latest project: brand building through form and function

Last week Apple surpassed Exxon Mobile to claim the title of world’s most valuable company.  A notoriously design driven company, Apple set a precedent for innovation by design in the business world.  Like any company conscientious of its brand, Apple ties its digital and physical product line (as well as the packaging) together with a clean aesthetic defined by an intuitive user interface. Within the past 15 years, Apple has transformed the personal computing industry with the success of the iMac, the iPod, iPhone, iTunes and the iPad.

The importance of considering product branding and experience has found its way into the BoP design space as an increasing number of social ventures recognize the significance and opportunity it presents in building a customer base. A recent survey on on-line shopping indicated that 70% of surveyed consumers would turn to a competitor after a negative on-line experience.  Moreover, results also suggest that customers are more likely to share a negative experience with their friends and family. In the BoP product and service industry, where marketing strategy depends on positive word-of-mouth between potential customers, building a reliable brand and experience is critical.

This week Catapult launches its first project with EcoZoom, a product manufacturing and sales company focused on making mass distribution of cookstoves possible.  The EcoZoom management team has a long-standing relationship with Approvecho Research Center and StoveTec and within the past 12 months has already sold thousands of products to entrepreneurs, social ventures, aid organizations, and governments around the world.  Catapult’s task:  to strengthen the product brand by marrying the EcoZoom product family as a recognizable, desirable, rugged and affordable line.

Stay tuned to see the results of this collaboration!

Catapult’s new distributors in Guatemala, Ecuador and Nicaragua

A CES entrepreneur tries a pair of VisionSpring eye glasses on a customer in Guatemala

Catapult announces a new distribution partnership with Community Enterprise Solutions (CES) in Guatemala, Ecuador and Nicaragua!  CES has a  unique and innovative microconsignment distribution model to create access to essential products and services in rural villages through sustainable entrepreneurship.  Their entrepreneurs deliver essential products, services, and information at affordable prices that have a positive economic and health impact.

Last year we announced our first distribution partnership with Great Lakes Energy in Rwanda with the intention of adding more partnerships in 2011.  We’ve recognized that one of the primary struggles in getting products and technology into impoverished regions is the lack of distribution and marketing infrastructure.  So we’ve spent the past few months searching for and vetting rural distributors to help our clients get their products into the hands of the end-user.  Our distribution partners also offer our clients pre-production services such as field testing of prototypes, market input, and user feedback, all essential to developing quality products.  Check our Picasa feed to see the latest photos from our visit with CES entrepreneurs.

Stay tuned as our list of distributors grows!

Social Impact Design happy hour in San Jose

Attending the IDSA Social Impact Conference? Not attending, but still want to meet the speakers?

The IDSA San Francisco Professional Chapter, SJSU Student Chapter, Project H and Catapult Design invite you to join us for happy hour in downtown San Jose at the conclusion of conference day 1. This is an opportunity to expand our creative community here in the Bay Area, meet the speakers, make new friends who are visiting for the conference, and get inspired by designers outside your expertise. Dont miss it.

Friday, May 6th @ 6pm (drink specials til 7pm)

Loft Bar And Bistro
90 South 2nd Street
San Jose, California 95113

Announcing Catapult’s 2011 Workshop Series

Prototyping Workshop at the Unreasonable Institute

Over the past two years we’ve had the pleasure of working with a variety of outstanding organizations through workshops and design sessions.  Last summer we workshop’d with the Unreasonable Institute Fellows in Boulder, CO as well as Villgro’s staff in Chennai, India.  These sessions are our way of bringing hands-on coaching to groups, companies, and teams exploring the intersection of international development and design.

This year we’re offering a line-up of workshops based on our own training and project experiences and built around the topics expressed by you — our twitter followers, newsletter readers, blog commenters, and Open Studio attendees.  Each workshop is structured to run approximately 90 minutes and can accomodate groups of 30.

Here’s a glimpse of the 2011 Workshop Series topics:

- Exploring Values
- Cross Cultural Communication
- Developing Observational Skills
- Prototyping
- Product Design 101
- Quantifying Community Power
- Technological Environment

To organize a workshop for your group, download the pricing sheet or visit our Workshops page for details on requesting a workshops.  As always, we invite your suggestions for custom and/or future workshop topics!